The program for combined offices and central maintenance shops created complex adjacencies. The input of the surrounding residential neighborhood was integral in the initial concept. The offices provide a welcoming public face, while the recycled steel arcade speaks to the industrial heritage of the neighborhood.
Working with the Partner In Charge, I took the lead on this project from initial programming data sets and conceptual diagrams, to final renders and construction documents. The project was recently awarded over one million dollars in watershed grant funding, allowing us to create a public corridor and rainwater education display.
Work completed under HCM Architects
Located near Lake Tahoe, this tasting room serves as an outpost to the primary winery. Situated on a small site, the tasting room is elevated to maximize parking and to give access to the upper landscape.
Working with the lead partner on the Wildwood Library, I helped translate initial sketches and public comments into concept and schematic development. The library was Completed in 2020.
Work completed under HCM Architects
The VALSPAR Corporate Headquarters is directly adjacent to the new Vikings stadium.
Working with VALSPAR’s color specialists, we created a facade treatment that showcased VALSPAR paint color.
The Historic City Hall is the cultural heart of Canby Oregon. As project architect, I worked with the stakeholders - the development firm, the City of Canby, and local historians to complete this highly sensitive project.
The building was brought up to current code and seismically retrofitted while maintaining the historic character, both inside and out. Glulams were carefully integrated into the historic structure to open the space, while retaining the original layout and feel. Custom bi-fold doors allow the firehouse to open to a patio for outside dining.
This Terrain Vague exploration stemmed from studying how interstate systems relate to marginalized populations within the urban context, and our relation to “self and other” in times of political nationalism.
This project aims to study interstitial lands created by the interstate and intends to accelerate the qualities of Terrain Vague. Terrain Vague is used to describe undeveloped urban land that is the interstices of the urban context. This land is typically marginalized due to external factors, much like it’s adjacent populations.
Design Duluth studio challenged us to work with the community leaders of Duluth Minnesota to create a program that revitalized the former mining economy.
After extensively analyzing Duluth’s resources, we found an excess of steam from the local co-generation electric/steam facility. If the existing generation plant is part of the local extraction economy, local residents should be able to extract some benefit from it.
We proposed a steam network on the abandoned dock 7, fueling cabins, campgrounds, a community sauna, and a steam forest. This artificial landscape calls for an artificial ecology, while using bioremediation to rehabilitate the land.
Working as a team, we challenged the notion of concrete as heavy and simple. We began by creating a vocabulary of refined textures. With changing light and perspective, these textures inspired a dynamic facade system for shading while creating rhythmic movement using a traditionally static material.
This kayak was build using a common design that was modified for touring. The wood was milled and bent using basic woodworking techniques and later reinforced with a fiberglass coating.